Unity XR plugin framework We have been working to improve our multi-platform offering, enabling direct integrations through a unified plugin framework. The resulting tech stack consists of an API that exposes common functionalities across our supported platforms in a frictionless way for creators while enabling XR hardware and software providers to develop their own Unity plugins. This architecture offers the following benefits: Multi-platform developer tools such as AR Foundation and the XR Interaction Toolkit Faster partner updates from supported plugins via the Unity Package Manager More platforms have access to an interface to leverage Unity’s XR rendering optimizations and developer tools Unity has developed new XR plugins for our supported platforms as part of this shift. Additionally, we have deprecated our built-in platform implementations in 2019.3. This framework will influence how we support various types of platforms: Officially supported platforms
Place / Spawn only one object ARCore Tutorial and Code How to modify the standard HelloARcontroller script to instantiate one time? Code : The following code allows only one prefab to instantiate in the scene. Multiple touches will not give multiple andy prefabs only one will be placed. Comment if you have any queries loading...